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How to make a 3d sonic fan game using blender
How to make a 3d sonic fan game using blender












how to make a 3d sonic fan game using blender

I will admit, I sometimes have trouble with understanding things. (In the picture top left where my cursor is currently selected) As for the circles, something like add circle in the side view (like this?) If I understood that correctly, you mean space out the very end of the quill, the tip. If you’re stuck, the approach I’d try out would be to start modeling the hair spikes separately first by creating multiple circles and extruding, then trying to connect them to the head instead of starting from the head and moving outwards towards the hair spikes. If your vertices aren’t evenly spaced apart, especially with subdivision on, you will get sharper edges.

how to make a 3d sonic fan game using blender

You could select some vertices and press G twice to slide them along an edge to space them further apart. I assume that minor meant “lower strands” as in the spiky hair strands on your Sonic model. I’ve seen people model with cubes yet I have heard modeling with cubes is not recommend in some videos. I applied a mirror modifier and started placing vertices around the eyes. In Blender I started with an object, deleted it and created sole vertices.

how to make a 3d sonic fan game using blender

Blender isn’t one of those things in life where it comes natural, it can be learned by anyone, right? I’m not sure what my problem is and hoping someone here could help identify it and lead me in the correct direction. I find myself stumped and not sure what to do. And then I wonder how am I suppose to connect all the faces when I come back around when there are more vertices than face being extruded? When I work in this, I see that sometimes I may have added too many vertices. I’m seeking that understanding of how it will work, how it will look, how it will bend when the model is actually finished.

how to make a 3d sonic fan game using blender

I simply don’t know how many times to extrude, how to connect extrusions, where to extrude, how to connect the head with the muzzle, even how to shape the quills here. However I have consistently run into problems in trying to recreate this character. And pulling points and adjusting as needed. My understanding is that for mesh modeling, (I think is what it is called?) is to have good topology, meaning good edge flow, quad shapes etc. I’ve watched many videos on character creation modeling but that hasn’t helped me too much when it comes to modeling this unique shaped character. It reminds me of the pen tool in Photoshop. I feel pretty confident with vertices placement. I’ve tried the cube, tried planes and for this attempt I am trying vertices. My problem is I don’t know the best way to approach this. I want to become self sufficient in modeling. I know there are downloads but I figured the best way to learn Blender is to start from scratch and in that way, I can have my own unique model. (Kinda reluctant to admit that)Īs shown with my provided image, I am trying to create my own Sonic model.














How to make a 3d sonic fan game using blender